A client is a piece of computer hardware or software that connects to a network and accesses a service made available by a server. In the client-server model of computer networks, the server is located on a different computer system. The client uses the network to connect to the server, and the two interact to deliver the service. This article will focus on the role of a client and its various uses. Read on for more information.
Clients are people who buy goods or services from a store or business
In most business contexts, clients and customers refer to people who purchase goods or receive professional services. While they share similar characteristics, the two concepts are not the same. Customers tend to buy one-off products, while clients are usually loyal to a particular store or business. Clients, on the other hand, are the ones who purchase products or services over time. While the two terms are often used interchangeably, they have different meanings and can be very similar.
They are the user side of a network
When a user connects to a network, they are using a client (usually a computer application). These applications run on the user’s local machine or smartphone, and connect to the server as needed. Clients can perform various types of operations. Because of their accessibility, user input, or processing power, these operations take less time and bandwidth to complete. Additionally, they are less susceptible to security risks.
They are unique applications, services, and users that authenticate to a Vault cluster
A client is anything that authenticates to a Vault cluster. This includes users who login to manage their policies and set up dynamic secret rotation. Other types of clients include applications and services. Users authenticate using external identity management platforms or platform-based identities. Applications and services can also use 2-factor authentication methods. The client count can vary based on the number of users authenticated through each method.
They are the client side of the Web
The web is made up of two distinct sides: the server and the client. The server is where things are done, and the client is where the actual activity happens. Before the advent of the web, most dynamic webpages operated on the server. This caused a lot of latency, or delays, in the data sent back and forth between the server and the client. Web developers eventually began building code on the client, so that webpages operate more quickly.